Suzaku
Hells' Kier (Unreal)
Disclaimer: Unreal fights are the same as their Extreme versions but synced up to the current max level of the expansion. But even if they're the same fight, as the years go by, sometimes, the pf standard strats and resolutions can change. That usually involves ignoring a mechanic by resolving it with Tank LB as well as other methods. Have in mind that in order to unlock these fights, you only ever need to beat its normal mode and have unlocked Faux Hollows in Idyllshire.
Phase 1
Screams of the Damned
raid-wide
Rout
• Suzaku charges at the center (straight-line AoE) and marks everyone with Rekindle (circular AoE)
• Birds on the ground will revive if clipped by Rekindle. Spread to avoid both the charge and birds
Fleeting Summer
conal aoe
Cremate
magic tank-buster
Phoenix Down
(color-coded)
MT M1
H1 R1 OT M2
H2 R2
• Small and big feathers with big aoes will drop and all DPS will be marked with Rekindle (circular aoe)
• Everyone kill the SMALL feathers on your positions before they explode
• They can either be on cards or intercards
• Each DPS will revive its own bird with Rekindle
• Afterwards, everyone kills all revived birds ASAP
Screams of the Damned
raid-wide
Eternal Flame
• 8 arrows will appear, grab a spot
• then face the same direction as the arrow
• orbs will come toward center, facing the correct direction will block it
• if you do it correctly you get a damage up buff (10 total)
The real goal here is to not let the orbs touch the center, as it will feed the boss and make it do more damage after this. By dancing and getting the buffs to ourselves, we not only get stronger, but avoid a catastrophe.
Scarlet Fever
Big transition raid-wide (does more or less damage based on how many orbs were missed)
Phase 2
(big hole on center)
Southron Star
raid-wide
Mesmerizing Melody (Pull) or Ruthless Refrain (Push)
• Mesmerizing Melody pulls everyone towards the center. Move AWAY to avoid falling at the center hole
• Ruthless Refrain pushes everyone away. Stay CLOSE to avoid falling off the edge
• anti-KB works
Well of Flame
• line aoe to random player
• 4 players get aoe'd
• after spreading, party stacks on marked healer at C
Phantom Flurry
• TB that applies a vuln debuff and then a 180 frontal IK aoe
• mit, OT vokes, waits for cleave, then goes north to keep boss in place
Runes
• The arena will be divided by 4 quadrants: blue, black, yellow, purple
• 8 runes representing the quadrants will appear on one side
• a fire bird will also appear and begin moving towards the runes (always CW)
• whichever rune the bird touches will have its corresponding quadrant explode
• there are 2 patterns per set here: 1234 1234 or 1234 4321
• there are 2 types of movements: clockwise explosions or cross (X) explosions
> just check where the bird is going and avoid that color
Mesmerizing M or Ruthless R
pull or push (go out or in)
Close-quarter Crescendo
• everyone gets tethered to an orb in a cardinal
• this orb will then force you to walk towards its direction
• just position properly in order not to fall off the arena
Well of Flame
Phantom Flurry
(Runes start happening along with mechanics)
Runes
Phantom Flurry
Southron Star
raid-wide
Incandescent Interlude + Ruthless R
• 4 meteors (N, S, E and W) will spawn
• Ruthless Refrain AoE markers on roles (sup or dps)
• boss will cast Ruthless Refrain to knock-back everyone
• IF MARKED WITH AoE can either anti-KB or get knocked to assigned intercard
• IF NOT get knocked to meteors on your assigned cardinals
• tanks can soak meteors even if marked
Runes (4 only)
Well of Flame - spread then stack on C
Close-quarter Crescendo - CQ Crescendo
• with CQ Crescendo, your movements will be very limited and it will be tricky to avoid Runes at the same time
• take note of the 1st and 2nd runes. Check your CQ Crescendo direction. There's only one of those two runes you can go to if you take CQ Crescendo into account. Position yourself in a way that you'll move towards that Rune
MM or RR - pull or push
Phantom Flurry - tank-buster
Final Mechanics
• 4 meteors (N, S, E and W) will spawn
• Ruthless Refrain AoE markers on roles (sup or dps)
• boss will cast Ruthless Refrain to knock-back everyone
• IF MARKED WITH AoE can either anti-KB or get knocked to assigned intercard
• IF NOT get knocked to meteors on your assigned cardinals
• tanks can soak meteors even if marked
Well of Flame - spread then stack on C
Close-quarter Crescendo - CQ Crescendo
• with CQ Crescendo, your movements will be very limited and it will be tricky to avoid Runes at the same time
• take note of the 1st and 2nd runes. Check your CQ Crescendo direction. There's only one of those two runes you can go to if you take CQ Crescendo into account. Position yourself in a way that you'll move towards that Rune
MM or RR - pull or push
Phantom Flurry - tank-buster
Southron Star - raid-wide
MM or RR - pull or push
Well of Flame - spread then stack on C
Phantom Flurry - tank-buster
Southron Star - raid-wide
MM or RR - pull or push
Southron Star - raid-wide
Phantom Flurry - tank-buster
Markers (Waymark Preset Plugin)
{"Name":"Imported","MapID":1029,"A":{"X":99.89,"Y":0.0,"Z":91.06,"ID":0,"Active":true},"B":{"X":109.193,"Y":0.0,"Z":99.913,"ID":1,"Active":true},"C":{"X":100.111,"Y":0.0,"Z":109.04,"ID":2,"Active":true},"D":{"X":90.846,"Y":0.0,"Z":100.028,"ID":3,"Active":true},"One":{"X":92.093,"Y":0.0,"Z":92.145,"ID":4,"Active":true},"Two":{"X":107.964,"Y":0.0,"Z":92.123,"ID":5,"Active":true},"Three":{"X":108.006,"Y":0.0,"Z":107.931,"ID":6,"Active":true},"Four":{"X":92.034,"Y":0.0,"Z":107.938,"ID":7,"Active":true}}
Prepull setup
MT
M1 M2
H1 OT
R1 R2
H2
MT M1
H1 R1 OT M2
H2 R2
PF Description
tell / retell