Byakko
The Jade Stoa (Unreal)
Disclaimer: Unreal fights are the same as their Extreme versions but synced up to the current max level of the expansion. But even if they're the same fight, as the years go by, sometimes, the pf standard strats and resolutions can change. That usually involves ignoring a mechanic by resolving it with Tank LB as well as other methods. Have in mind that in order to unlock these fights, you only ever need to beat its normal mode and have unlocked Faux Hollows in Idyllshire.
Phase 1
Storm Pulse
raid-wide
Heavenly Strike
tank-buster
State of Shock
1. MT pulls the boss slightly North
2. OT vokes, G1 stacks South
3. MT vokes, G2 stacks North
Unrelenting Anguish
• Dodge orbs and fire & lightning at the end
• if marked with orb, don't touch others marked
Hakutei
add spawn, OT takes it south, party focuses it.
Aramata
2 players get 3x puddles
Storm Pulse
raid-wide
Distant Clap
party in, OT gets proximity aoe
Fire & Lightning
column aoe
Roar of Thunder
• Burn add to take less damage from raid-wide
• Pop orbs before they reach add
Free Fall
Use your eyes
Phase 2
Heavenly Strike
tank-buster
Hundredfold Havoc
lightning exa dodge
State of Shock
1. MT pulls the boss slightly North
2. OT vokes, G1 stacks South
3. MT vokes, G2 stacks North
Sweep the Leg
cone aoe, MT baits it in front then goes back with party
Unrelenting Anguish 2
1. Dodge orbs and fire & lightning at the end
2. If marked with orb, don't touch others marked
3. Three players get puddles, drop them on A B C (color coded roles)
Fire & Lightning
column aoe
Loop
mechanics will start looping
Hakutei 2
add spawns again, this time we ignore it and its orbs while focusing boss, OT grabs it
Roar of Thunder 2
at 80% cast use tank lb
Hundredfold Havoc 2
lightning exa dodge + dropping puddles at A B C (color coded roles)
State of Shock
1. MT pulls the boss slightly North
2. OT vokes, G1 stacks South
3. MT vokes, G2 stacks North
Sweep the Leg 2
cone aoe, MT baits it in front then goes to back with party
Markers (Waymark Preset Plugin)
{"Name":"Imported","MapID":1007,"A":{"X":-1.258,"Y":0.0,"Z":-19.032,"ID":0,"Active":true},"B":{"X":-17.947,"Y":0.0,"Z":8.41,"ID":1,"Active":true},"C":{"X":17.831,"Y":0.0,"Z":7.697,"ID":2,"Active":true},"D":{"X":0.0,"Y":0.0,"Z":0.0,"ID":3,"Active":false},"One":{"X":0.0,"Y":0.0,"Z":0.0,"ID":4,"Active":false},"Two":{"X":0.0,"Y":0.0,"Z":0.0,"ID":5,"Active":false},"Three":{"X":0.0,"Y":0.0,"Z":0.0,"ID":6,"Active":false},"Four":{"X":0.0,"Y":0.0,"Z":0.0,"ID":7,"Active":false}}
Prepull setup
Light Parties
R1 T1 R2 T2
M1 H1 M2 H2
PF Description
tell / retell | A B C color marked roles